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Start a Wiki. Do you like this video? For other uses, see The Black Dragon. How brave of you to seek the most powerful warrior in our order.
You know, the Black Dragon was a lot like you once, before she sought redemption. She killed on command and with impunity, leaving a graveyard full of corpses in her wake.
She's a member of the Dark Brotherhood. That is, she was. Until they pushed her too far. Now I'm the Black Dragon, Silencer OF the Dark Brotherhood and First Sword of the Order of the Hour.
Spend your hard earned kreds on some of these games! Hide the progress bar forever? Yes No. Your game will start after this message close. Report Cinematic Bug Install or enable Adobe Flash Player.
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Back View all Warhammer 40, Back View all Adepta Sororitas Adeptus Astartes Back View all Blood Angels Dark Angels Deathwatch Grey Knights Space Wolves.
Chaos Back View all Chaos Daemons Death Guard Thousand Sons. She is the last remaining heir of Calpheon's royal bloodline that was erased along with the rise of the republic.
Shunned by the world and engulfed by darkness, Nova's vengeance finally begins. I've also added delete buttons as you can see, to clean your viewer logs, you should probably do that from time to time.
Every week or so. While doing a few rounds through the code i've also cleaned up some messes here and there, simplified some code parts and fixed a couple other issues.
Mostly reported issues such as not being able to load and delete presets with a name exactly like a default preset. Doing so also magically fixed it seems the issue with name encoding.
From what i've tested, it seems to be once more like it doesn't matter anymore what the name of your windlight presets is, encoded or not, or both.
You should now be able to load them all again, if you still find one that's causing issues, please report it to me. With that the import function slowly loses usefulness but i've not forgotten about it, instead i've actually fixed it and it should again work, even better it now can import both new EEP and old Windlight presets for whatever reason you'd want to import already imported EEP presets.
I'm also thinking of doing a multi-import Now the interesting bits about this update. Quite a few of you probably noticed by now that something is They do not match up when rotating your camera and they do not reflect alpha masked objects.
Well, needless to say they will now do exactly that! Screw dem bugs! There's also a hidden little new feature, you can find it when previewing any animation.
You'll find a slider there now that allows you to go through your animation and jump to any point in it, even in between keyframes!
This is the very first step to an animator tool. There are lots and lots more small improvements everywhere but they are far too insignificant and too many to list here.
So i wont, but you can check out the changelog to see all of them. Lastly, i'm aware that Bitbucket discontinued support for Mercurial Repositories, i didn't expect them to lock down the entire repository though, just delete the source or something.
This means i have to move a lot of stuff, including some formal stuff for the TPVD inclusion to here unless that's not okay, in which case i'll have to seek out other places to put it.
I'm sorry for the inconvenience this has caused regarding downloads, this is why i had to push the update today and get as many things done as possible in a short amount of time, so expect possibly broken things.
As always, thank you very much for your support although the patronage has been declining lately. If i missed anyone, please please please do tell me!
Thursday, July 16, Black Dragon 64x - Update 3. Some more bugfixes for some reported issues, namely the Fixed Environment editor breaking upon changing settings too fast and having increasingly longer freezes with growing preset lists when switching between presets.
Really nothing fancy yet. Posted by NiranV Dean at PM 17 comments:. Wednesday, July 8, Black Dragon 64x - Update 3. I guess windlight transitions were broken.
Fixes'n stuff. Tuesday, July 7, Black Dragon 64x - Update 3. It's getting frustrating to fix one bug just to add 10 more which when fixed break what you've fixed before, this has been going on for 4 days now.
I hope this was the last of it and yes i know that presets may behave weird or reset under very special conditions when mixing local and inventory presets, i simply cannot fix it as the previous 3 updates clearly proved, i keep breaking whatever i've fixed before so i'm giving up on it.
I'll simply leave it as is right now and we have to live with the fact that a very certain order of operating the editors causes your Windlight to be reset.
EEP is getting worse and more complicated with every day i spend looking into it. Sorry for the inconvenience. Monday, July 6, Black Dragon 64x - Update 3.
And more bughisses and feedback stuff. Editors should now display the preset name you are working with again , inventory presets are listed in the presets dropdown again , an RLVa crash was fixed, the RLVa restrictions window finally displays restrictions again after many years , the group join fee shouldn't be cut off anymore and the some wonky behavior with the RLVa camera preset should now properly behave again.
If you still find yourself unable to change the camera presets you most likely either have something attached that has taken control of your camera and forces your camera into a certain position, which might block presets and more likely you are being blocked by the RLVa restriction setcam, which prevents you from switching camera presets or alter them.
In both cases you should deattach everything. Not just your HUDs, absolutely everything. However before you do go into the RLVa menu Dragon - RLVa and select Restrictions and check whether a restriction to your camera is applied via setcam and which object is doing so it will display the name if its an attachment or the UUID if its something inworld.
In the case of an RLVa attachment you'll have to detach it and relog unless you can toggle the setcam restriction somewhere in said attachment, i doubt it though.
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